Insurgent Sapper

Sapper equipment:

1. AK47 Bayonet

2. Shovel

3. SKS Rifle

4. Grenade Trap

5. Pipebomb Ied (Blue)

6. Pipebomb Ied (Yellow)

7. Binoculars

8. TM-62 Mine

9.Patch

The Sapper kit is useful for settinng up ambushes and guarding the caches from Blufor attack. Unlike the other kits, he is best used to fight the enemy indirectly.Placing mines on roads to force the enemy to take diffrent routes, trapping entrances into buildings, and placing ieds at choke points to destroy enemy vehicles are the best ways to utilize this kit in combat.

The Sapper comes with a standard AK47 Bayonet used mostly to take out enemy fobs and the occasional Blufor sniper.

Shovels for digging a hideout, mortar pit, and spg pit.

The SKS rifle fires the same 7.62x39mm round as the AK-47,but is unable to fire full auto and only has a ten round stripper clip. It's recommended to stay at a medium range with this gun, as Blufor riflemen usually use the three round burst in close quarters or a 12 gauge shotgun that will end you rather quickly.

Grenade traps have a limited range and as such are generally only used to trap entrances into buildings. Up to four can be out at one time.

The Pipebomb Ied is the sappers bread and butter. It's main use is against infantry, though light skinned vehicles such as the hummer and logistics truck can be killed by it as well. Tanks,Apcs, and bridges however cannot be killed by them, ever. When using against infantry, it's best to spread the bombs around in a pattern to maxamize the chances of killing all the infantry. Up to five pipebombs can be out at one time from each group (5 blue, 5 yellow) so ten in total.

Binoculars are useful for seeing without (most of the time) being seen.

The TM-62 is only useful against vehicles, infantry can walk upon them without fear. Best used to hide in rocks on the main roadways the enemy is sure to use. If placed in a open area, make sure it's in the best possible choke point that gives the enemy the least amount of time to respond. Up to 30 mines can be out at once time, if you die and do not retrive the kit, the mines will be out for another 20 minutes.

The health patch restores 25% of your health, though, one is usally never enough.