Basic Rifleman



Note: it is called the Militant in the Militia faction, Warrior in the Taliban and Hamas, Insurgent in the Insurgent faction. There are 3 Insurgent kits, the 3rd of which has very different equipment.

Gear
Note: the 3rd Insurgent kit has no ammo bag or fragmentation grenades. Instead it has RKG-3 (x2) and its weapon is a Remington 870 with buckshot and iron sights.
 * 1) AN-M14 (x2): incendiary grenade used to destroy enemy structures, vehicles and crates. Note that on some servers using these against occupied vehicles is against the rules: the developers did not intend for these grenades to be used as anti-armor (hence why they can no longer be thrown).
 * 2) Fragmentation grenade (x2): used to kill, disrupt, distract and flush out enemies. They explode after 5 seconds. Militia Warriors do not get fragmentation grenades, instead they have RKG-3s.
 * 3) *US Army, USMC, Canadian Forces, IDF: M67
 * 4) *British Armed Forces: L109A1
 * 5) *Russian Army, MEC, Taliban, Hamas, Insurgents: F1
 * 6) *German Army: DM-51
 * 7) *Canadian Forces: C13
 * 8) *Chinese Army: Type 82
 * 9) RKG-3 (x2): special grenade only available to the Militia’s Militant and the Taliban’s and Hamas’s Warriors. Explodes on contact. Meant to be used against light vehicles such as Humvees.
 * 10) Smoke grenade (x2): AN-M83 for BLUFOR, RGD-2 for OPFOR. Used to conceal movement. Thermal imaging will see through this smoke.
 * 11) Field dressing (x1): used to heal 25% of a soldier’s health.
 * 12) Melee weapon
 * 13) Binoculars (Insurgents Only)
 * 14) Entrenching tools
 * 15) Extra ammunition: used to resupply soldiers. Can resupply any weapon or item except for ammo bags. Can also resupply SPG-9, TOW, mortar, AA and heavy machine gun emplacements.
 * 16) Weapon (all weapons have magnified optics unless specified; alternative kits are in parentheses)
 * 17) *US Army: M4 ACOG (alt: with reflex sights)
 * 18) *USMC: M16A4 ACOG (alt: with reflex sights)
 * 19) *British Army: L85A2 ACOG/Reflex (alt: with iron sights)
 * 20) *Canadian Army: C7A2 ELCAN (alt: with holographic sights)
 * 21) *IDF: Tavor CTAR-21 magnified reflex (alt: M4 reflex)
 * 22) *German Army: G36A1 (alt: G36K)
 * 23) *French Armed Forces: FAMAS Scoped (Alt: with iron sights)
 * 24) *Chinese Army: QBZ-95 Scoped (alt: with iron sights)
 * 25) *Russian Army: AK-74M Scoped (alt: with iron sights)
 * 26) *MEC: G3A3 Scoped (alt: with reflex sights)
 * 27) *Militia: AK-74 with iron sights (alt: AKS-74U with iron sights)
 * 28) *Taliban: AK-74 with iron sights (alt: AK-47 with iron sights)
 * 29) *Hamas: AKS-47 with iron sights (alt: M16A1 ‘Menosar’ with iron sights)
 * 30) *Insurgents: AK-74 with iron sights (alt: AK-47 with iron sights)
 * 31) *ARF:
 * 32) *NVA: AK-47 (Alt: Simonov)
 * 33) *US Army Vietnam: M16A2 (Alt: M14)

Using the gear
Extra ammunition


 * Ammo bags can be a precious commodity, especially when defending a position. Never use it for yourself: the medic or any HAT/LAT/AA or other specialists have priority. Use it only when one of them asks for it.
 * If you find ammo bags on dead soldiers, feel free to use it. Announce it to the squad.
 * To get the most out of ammo bags, do not stand directly on them. Instead stand 2 or 3 feet away. You can get a HAT round this way.

General Strategies

 * To be blunt, you are the most expendable member of the squad. There can be more than one rifleman in a squad, and the kit can easily be requested. This means that if someone needs to get into a situation where he'll die permanently if he's critically wounded, you should go. This includes climbing ladders or manning vehicles and TOW/HMG/AA assets because your kit and body disappear when you die on one of those. When the squad leader says “someone stay on the .50 cal”, it should be a rifleman whenever possible.
 * This also means you can be on the frontline and are an ideal squad member for flanking.